This is the third of a 6-part series on the W’s.

WHAT is happening? – Apparent Event
WHAT do you want? – Actual Event
WHERE are you? – Environment
WHO are you? – Character and Relationship
WHAT is the obstacle? – Conflict
WHAT just happened? – The Moment Before

Where Are You? – The Environment

The environment for the scene is the set dressing. This includes the stuff your characters can touch, like tables, chairs, rocket ships, guns, salad forks, powdered wigs, piles of severed limbs, etc. etc. etc.

The environment also includes the stuff your character can’t touch, like the wind, or darkness, or humidity. Or the seething emotion of a crowd about to turn into a mob. Or the gentle, welcoming smile of a grandmother.

In our birthday party example, your character probably is going to see a cake, some decorations, maybe some presents, and other people gathered around. But a birthday party in a bowling alley is going to have a very different environment than one on a billionaire’s yacht. Think about the fixtures and furniture you’d see in each place, aside from the cake and presents. Think about the people in attendance. It’s the same event (ostensibly) but the environments are completely different.

Story Drives The Environment

If your story is a hard-boiled noir, the hero probably won’t be seeing any androids or Jetsons-style moving sidewalks. By the same token, if your story is a high fantasy, your hero probably won’t be watching TV or driving a car.

Your story will have tropes, it’s inevitable. That doesn’t mean that tropes are necessarily bad. Used properly, they can give your reader something to latch onto, a familiar entry point. A lonely lakehouse, for example, would be right at home in a romance. It could also be the setting for a horror tale. The rest of the environment fills in the story. A romance would have sweet carvings of initials on the boathouse; a horror story would have a charnal-smelling basement where muffled screams echo at night.

The story you want to tell will determine your environment.

Environment Drives The Story

And yet… as you move along in your story, the environment has a lot to say about the direction your characters might take.

In our birthday party example, aside from the cake, candles, presents, and attendees, the event takes place at a Roaring-20s Gatsby mansion. So there are idle rich, and servants, and opulent appointments, and maybe a live jazz band. And maybe your hero hates her party and hates everyone there, but somehow finds a kindred spirit in the hip, dropout drum player from the band.

Well, now there’s a story. Rich socialite, grubby jazz musician, 1925, too much champagne, negligently unguarded revolvers… the environment has just moved the plot along.

Put The First Three Together

When you determine the apparent event for your characters, the actual event, and the environment, you’re well on your way to constructing a good, meaty scene.

Only three more Ws to go.

This is the second of a 6-part series on the W’s.

WHAT is happening? – Apparent Event
WHAT do you want? – Actual Event
WHERE are you? – Environment
WHO are you? – Character and Relationship
WHAT is the obstacle? – Conflict
WHAT just happened? – The Moment Before

What Do You Want? – Actual Event

The Actual Event is the meat of the scene. What the scene’s about. If the Apparent Event is what you see through a keyhole, the Actual Event is a plot point. A story element.

Okay… so what are those things? For the Apparent Event, we used the example of a birthday party. Everyone knows what a birthday party looks like: candles, cake, singing, presents, etc. etc. And for 99% of birthday parties, the Actual Event is also a birthday party.

But not your story. No, the Actual Event at your characters’ birthday party is something completely different. Maybe it’s when the detective realizes the murderer is his own wife. Or when the villain confesses everything, knowing that no one will believe his confessor. Or when the star-crossed lovers finally come together, at last.

The Actual Event Is The Story

Every scene must involve change. Either the plot moves along (the story changes), or the character grows (the character changes). Or both. A scene that does neither serves no purpose.

The Actual Event does not have to be positive. Most of your story should be setbacks for the characters; if every development is positive, you’ll have no twists to your tale.

If your main character has a birthday party, the fallout should be dramatic. He thinks he’s going to get cake and a few well-intentioned but ultimately useless gifts. Instead, he gets the news that his mother isn’t his real mother, she’s his grandmother, and the woman he thought was his older sister is really his mother, and has been all along.

That would be devastating news to anyone. Maybe positive in the (very) long term, but at that moment – at that party – the news is a definite blow to the character, and a setback. How’s he going to deal with this? What about his plans to get married? Is she really his cousin? How can he know for sure? And on, and on, and on.

The Scene Can Have More Than One Actual Event

If your scene has more than one character, there can be more than one actual event. This is tricky to pull off, and delicate balancing act, but it can be done. When it’s done right, it’s usually a smorgasbord of dramatic irony.

I would avoid doing this with any but main characters. To be honest, secondary and tertiary characters are there to serve the plot and the needs of the main characters. I wouldn’t bother giving them an actual event. Sometimes a bartender is just there to serve drinks. But if your hero and your villain find themselves at the same birthday party… someone’s gonna win and someone’s gonna lose. And it may not be who you expect.

How quickly should you move your story along? That depends, what kind of story are you telling?

I think the biggest structural mistakes I see in writers’ work is the wrong pace for the material. You need to pick your pace as carefully as you pick your scenes and your characters.

A Big Story Needs A Fast Pace

Let’s say that, for some reason, you’ve decided to write the next ‘War and Peace.’ That’s a huge story, and, full disclosure, takes its time like a stoned sloth staring at wallpaper. But it’s not the 19th Century and you’re not Leo Tolstoy, your writing needs to move faster than his did.

A big story is going to have a lot of characters, and a lot of plot points, and a lot of incidental characterization and detail. You absolutely cannot take your time with that kind of story. You have to hammer it out, rapid-fire. Get it done.

Imagine you’re explaining your story in detail to an interested party. Imagine also that you can see their eyes start to droop. You’re losing them. Every part of your story that you’d gloss over for the purpose of keeping them interested you can probably lose from your first draft. If it’s not vital to the ‘and then…’ part of storytelling, dump it.

A Smaller Story Can Go Slower

Notice I didn’t say ‘less dramatic’ or ‘less important.’ Instead of ‘War and Peace’ you’re going to write the story of a man’s slow failing and transformation as his marriage dissolves after the death of his only child.

That’s some serious, serious storytelling. Heart-wrenching drama that will probably make your reader cry. But it’s not a ‘big’ story. You can and should take your time with this kind of story, because the meat is in the characters’ internal voices, and in their sad, inevitable interactions with one another. There’s no war or peace with this kid of story, no tales of sacrifice and heroism, just the very real tale of one man’s misery. Take your time.

Know What Kind Of Story You’re Telling

I’ve seen people with big, big, stories spend far too much time on their characters’ internal lives, while outside the world is ending. Maybe you can pull that kind of juxtaposition off, but you probably can’t. Big stories mean big choices, and big choices mean broad strokes at the keyboard.

Alternatively, I’ve seen authors try to tell small stories with smash-cut urgency, which no one can sustain. It’s exhausting to read, and those stories tend to reach several conclusions as the author pads the word count to reach novel length.

Be honest with yourself as you plan your story. Is it big or is it small? Then pace accordingly.

There’s a lot of ink spilled about ‘concept.’ When someone focuses obsessively on ‘concept,’ though, you can almost be assured they’re not a writer. So what is ‘concept’ and how do you explain your story to someone who thinks ‘concept’ and story are the same thing?

‘Concept’ Is For Bean-Counters

This comes from Hollywood, where people with more money than good sense finance movies. They want to know what the movie will be about, without bothering with nuance or subtlety, or even how to tell a story in the first place. This shortcut to ignorance has spilled over into books.

‘Concept’ is a one-sentence description of your story, that grabs someone’s attention and lets them know all they need to know in order to commit millions of dollars to making movie magic happen. Yeah. Once sentence. Your 80,000 word labor of love distilled into one sentence. Impossible.

So ditch the idea. Unless you’re going to be in the office of some Hollywood mogul – and let’s face it, you’re probably not anywhere close – forget about what ‘concept’ your story has.

You can probably distill your story into a shorter description than you have so far, but you’re too close to it to do so. That’s why you have friends. Ask them to read your story and tell you what it’s about. You’ll probably be surprise by how concise they can be describing your rambling tale.

Focus On What Your Story’s About

Beginning – Middle – End. That’s your story. There’s liable to be a theme or two in there, and maybe a lesson or message. But at a bare minimum, your characters start somewhere, go through some stuff, and come out the other side different than they were before. Maybe better, maybe worse, maybe a little of both. That’s your ‘concept.’

Can you tell your story in one sentence? Unless it’s a really long run-on, probably not. So don’t worry about it. Make the best story you possibly can. Think about how you would describe your favorite book to someone who’d never read it. There’s NO WAY you could distill it to one sentence. So don’t try with yours. You do your thing, leave the marketing to people better suited to it.

I thought I’d discuss character motivation, because that’s such a frequently misunderstood concept.  Motivation is not the thing that gets your characters moving within your plot – that’s incentive – it’s the drive that gets your characters out of bed in the morning.  But it’s not usually passionate or all-consuming.  It’s boring and workaday, and your task as a writer is to instill a different motivation in your characters.

Previously, I’ve discussed Character – Position vs. Interest and Creating a Scene with the Ws.  A character’s motivation runs parallel to both these things.  You’ll see writing advice that tells you a character’s motivation is a conscious thing, like it’s something they think about every moment they’re awake.  Nobody thinks about motivation all the time, not even your noblest character.

Think about your own motivation, what makes you get up in the morning?  If you work for Corporate America, your motivation is probably very basic in Maslow’s hierarchy.  You need to make rent, buy food, and pay bills.  This isn’t a motivation you think about a lot, but it certainly comes up when the ‘downsizing’ emails start flying.  Unless you’re very lucky, in Corporate America your motivation almost never rises to self-actualization.  But what if you work for yourself?  Same thing, you’re working to pay the bills.  Maybe you’re working at something you love to do, maybe you’re just good at it, but your work probably doesn’t rise past ‘Safety’ in Maslow’s hierarchy.

The same is true of your characters.  They lead regular lives, for the most part.  Until your plot starts, when their motivation should change.  But even with a new, more urgent motivation, the old motivations are still there, and possibly even more powerful.

Let’s use Batman as an example.  He’s just a man, with a man’s courage, but he has an epic motivation: make Gotham the kind of city where no little kid ever has to see his parents gunned down.  He’s got a long row to hoe there, Gotham sucks.  But that’s why he does what he does, so no other eight-year-old has to endure what he did.

Is that his motivation all the time?  Yes.  And no.  If that were his sole motivation he’d probably end up a billionaire social worker, using his money to put orphans through college and rehabilitating crooks.  But he also has a secondary motivation, to stop crime that’s happening right now.  And revenge, there’s a strong streak of vengeance in his work.  And justice, of course, he wants justice too, after all the punching is finished.

That’s a conflicting mish-mash of motivations: societal change, crime fighting, vengeance, and justice.  And trying out cool toys, that’s a large part of what Batman does.

Do your characters have multiple, conflicting motivations?  Of course they do.  In my novel I have a character who is very motivated to fight the good fight for the little guy against the system.  It’s what drives his career, even if most of the time his work is pedestrian and low-paying.  But he’s also very strongly motivated to be right all the time, even to the point of cutting ties with his brother for ten years.  Those two motivations  wage war inside him although nothing changes until outside elements (the plot) force him to reevaluate those motivations for a third one: finding the truth, even if the truth shows him to be wrong.

Motivation is not all-or-nothing, not for real people and not for your characters.  Any all-consuming passion usually turns out to be cartoonish.  Your characters should have many things that motivate them, that also drive your plot forward.

 

 

I thought I’d share some of what I know about storytelling, since I seem to be good enough at it to land a book deal.  At least one book deal, anyway.

I’ve had many people tell me they want to be authors, that they think they have a story to tell, but they don’t really know where to start.  I usually smile and nod and give them some sort of platitude like ‘start anywhere, you need to learn by doing.’   But that’s really just me being polite, most people who tell me something like that aren’t ready to write.  They might be ready to think about writing, but that’s not the same thing as writing, not by a longshot.

Everyone knows where to start a story.  At the beginning.  If you have trouble with that concept, sit down with a five-year-old and tell her a story.  She understands how it goes, and she’ll correct you when you get it wrong.  You start at the beginning, work your way through the middle, and finish up with the end.  Easy peasy.  Yet, somehow, when you’re an adult, you forget all the very, very basic storytelling structure you knew by heart when you were five.

So here it is, the breakdown of the story parts:

The Beginning – this is the bit where you introduce your characters, the world they live in, and the problems they’re likely to face.  ‘Once upon a time, a princess lived in a poor but happy kingdom, across the lake from a family of ogres.’

The End – this is the bit where you wrap up the tale you just told, giving everything a conclusion, though not necessarily a happy one.  ‘And the princess realized that, despite her best efforts, she had been as cruel and hateful as she supposed the ogres were.  She resolved to be better, and to listen first, instead of reacting.’

Everyone has the beginning of a story.  Literally, everyone.  Ask a random stranger on the street if they have a story they’d like to tell and you will get an answer every time, and that answer will be the set-up.  The beginning.  Many times, though not always, people also have an ending to their story, even if that ending is ‘it was all just a dream’ (my father pitched me a story with this ending once.  I’m not joking).

The Middlethis is your story.  All of it.  The ups, the downs, the betrayals, the sacrifices, the twists, the red herrings, the daring deeds, and the vile crimes.  How did the princess come to the realization that, perhaps, she wasn’t as pure and noble as she imagined?  That’s the story.  What did the ogres think of her and her actions?  That’s the story.

No one has a middle to their story.  Literally, no one.  Unless you’re a writer, because writers realize the meat of the story, the most delicious bits, come in the middle.  Everything you remember about a story happened in the middle.  In the Watergate story, the break-in has already happened, before the action begins and off-screen.  What people remember is the revelation of the break-in, and the slow unwinding of the truth, all the way back to the White House.  The story is the investigation, and how all the bits come together.  If you took that story linearly, it would be a boring procedural, maybe a court record.  The drama comes in gathering the pieces.  The middle.

Think of the three parts of a story this way, with font size indicating the importance of the part and effort you should put into writing it:

  • The Beginning
  • The Middle

  • The End

Remember that everyone has the beginning of a story, many people have an end, but a writer – a real writer – spends her time on the middle.

More in a later post.

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I’m about 50 pages into the developmental edits, and I have a few thoughts.

  1. I’m far less prickly about this than I thought I’d be. Not that I’m entirely cool with it, that’s a little much to ask, but I’m not as precious with my writing as once was. There have been a few points so far where I was thinking ‘come on, now… really?’ but once I got over myself those edits made the narrative stronger.
  2. I’ve encountered a few dev edit comments, and they’ve been right on. That is, they’ve made the story tighter, made the words hang together better. I haven’t yet found a comment that I disagreed with. But I’m only 50 pages in.
  3. What copy editing has happened has been strictly according to established style manuals. I have to confess, some copy edits feel like flattening out my own style – I’m not a newspaper reporter – but I’m letting them go. They stick out to me like a neon sign, but more than likely no one else is going to notice them.
  4. From time to time, I’m being ‘handled.’ That is, my editor will leave me a compliment when he wants me to change a error he feels is sloppy and unprofessional. For instance: ‘Reword: kind of a cliché. Your writing is normally so good and so original – so I’d hate to have it marred by such a common turn of phrase.’ Translated from Touchy-Authorese this means ‘Seriously? Put some effort into it, don’t be a hack.’ All right, I get it.
  5. My years as an actor gave me a pretty thick skin for notes (thanks, June!), but that doesn’t mean I’m invulnerable. I’m learning to let it go, though, and trust that the guy who pays his mortgage by editing books knows what he’s doing. Kind of like they’re trusting me to know what I’m doing.

My main takeaway so far? This really is a team effort. I do need an editor, which means I’m going to have to accept that his goal is to make my book the best it can be. Even if that means losing most of my precious, precious ellipses…


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Publishing News: I got the developmental edits back this morning! Now I have something I can do! Yay me!

I you have a moment, you can review developmental edits.

My publisher returned to me three items:

  • Editing letter – where the editor explains his edits in general, and what he’s looking for me do with my turn at the manuscript.
  • A marked-up copy of the edited manuscript – where all the changes the editor made are highlighted for me, so I can see what he did and digest any notes he may have left in the margins.
  • A clean copy of the edited manuscript – a copy for me to perform my edits on. There are some markups still in it, but not as many as the other copy.

I read over the editing letter, fully anticipating being outraged and offended. I was not. I agree with everything my editor said, and I will fully comply with his wishes.

To be honest, I’m a little disappointed that there’s not more drama here. I kind of wanted to exercise a little righteous indignation, to rage against the machine. Oh well, maybe later.

My editor has four items he’d like me to work on. In dev edits these are big-picture items, not missing apostrophes or participles dangling.

  • Ellipses – I use these to indicate hesitation and uncertainty in dialogue. My editor wants me to cut a third of them, at least. This is the part where I might get a little touchy, but if I’m overusing ellipses and they distract from the narrative, I need to get rid of many of them.
  • Over-stating my themes – Yeah. I do that. Fair criticism.
  • A big fight scene feels staged – I agree. I’ll work on making it feel more dynamic and emergent rather than long-anticipated and planned.
  • A character’s big change – my editor would like to see this character remain unapologetic and unrepentant until several books later. I agree. This character is too valuable as a foil to change so soon. In my defense, I originally wrote this book as a one-off, I hadn’t planned other books. Now that I am planning more, this is a necessary change.

I have 14 days to do my edits and hand my edited copy of the manuscript back. I am going to use every hour of those 14 days. I feel good, I think this is going to go well.

Big Plus – it looks like my editor and I are in synch. A good writer needs a great editor, and I think I got one. I took a quick look at some of his notes in the marked-up version, and, so far, I agree with them all. To quote Rick Blaine, I think this is the beginning of a beautiful friendship.

Big minus – I have to work in MS Word. I do my writing in Pages, not just because it works so much better than MS Word, but because in my day job I use MS products almost exclusively and I am not a fan. Bloatware. Look it up. Or click the link. So maybe this is my ‘rage against the machine’ moment. Curse you, MS Word! From Hell’s heart I stab at thee!

I’ll have more next week, after I really dig into these edits. I’m sure I’ll find some nit-picky things to complain about.

 

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Publishing News: my publisher is still working on Developmental Edits. Also, we’ve had two authors’ support group meeting thus far. It’s going well, for a bunch of introverts talking about stuff they’d rather not. I’ll have a blog post about it soon.

This time I thought I’d touch on how I develop characters. This goes hand-in-hand with creating a scene with the W’s, but this is focused specifically on the character, rather than the character’s relationships and actions in a scene. Just as there is tension inherent in every scene, there is tension within characters, between their Position and their Interest.

So what are Position and Interest? Picture yourself in an everyday situation, like, say taking your car in to be repaired. Your mechanic tells you that your car needs a lot of work, and fixing everything will cost $2000.

  • Your Position is that you want to get out of that shop as cheaply as possible.
  • Your Interest is that your car doesn’t break apart on the highway and kill you.
  • The tension between your Position and your Interest will likely lead you to ask the mechanic to set a priority on the repairs, and tell you which ones are a major safety issue versus which ones are nice to have and can wait. You can live with a slightly-dangerous vehicle if it saves you cash in the short term.

Let’s alter that scenario slightly. Instead of taking your own car for repairs, you’re accompanying your grandmother. The mechanic tells her the same thing, $2000 to fix everything.

  • In this scenario, your Position would probably be that you don’t want your grandmother to get ripped off, but it’s also not your money she’s spending.
  • On the other hand, your Interest is in making sure she has the absolute safest ride on the road.  You love your Nana and want her to stay around as long as possible.
  • The clash between your Position and Interest would likely lead you to tell your grandmother to spend the cash – all $2000 – to make sure she’s safe and protected. Your need not to get ripped off is trumped by your more pressing need to make sure your grandmother is driving a safe car.

All your characters have the same tensions between their Interest and their Position. In my novel, for instance, there’s a main character, Sam, who’s been arrested for a murder that he may or may not have committed. His older brother is a petty criminal, and has told Sam what happens to snitches in jail. Sam’s attorney visits him and presses him to come clean about what happened the night of the murder. Sam refuses to cooperate. Why?

  • Sam’s Position: he’s in jail, without bail money. He’s stuck there for the foreseeable future, and he knows what happens to squealers.
  • Sam’s Interest: to get through another day in jail without getting beaten up or killed. He’s not telling anyone anything, even if he’s innocent.

I usually only outline Position and Interest for main characters, maybe for certain secondary characters. That guy who appears in three or four scenes to drive the plot along? He’s not important enough to warrant that kind of time or effort. His position and interest are the same: to get the main characters from point A to point B.

Do you need to state or reveal the Position and Interest of every character? Absolutely not. The truth will come out eventually, but almost never as clearly as ‘I don’t want to get beaten up in jail so I can’t tell you anything.’ Sam’s sitting in the interview room, bruises on his face and cuts on his knuckles. He’s angry and scared and trying to pretend his first time in jail is no big deal. Your readers will know.

I encourage you to think of Position and Interest in your writing, it’ll make your characters’ interactions deeper and more nuanced.

Next time:  who knows?  I have a promotion coming up to get the word out, maybe I’ll talk about that.  We’ll find out together.

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Publishing News: they’ll start on the Developmental Edits before too long. Probably next week. There’ll be back-and-forth with me for over a month on this part. I’ll let you know what’s happening and how it’s going as soon as I have news.

I recently got involved with the #writerscommunity on Twitter. I recommend it, even if you never post anything or respond or even make yourself known other than following other writers. It’s tough out there on your own, and most writers are absolutely on their own. Friends and family might be supportive (or not), but that only goes so far. You need to interact with people going through the same things you are, and modern social media certainly helps. A lot. If you’re not already part of it, get on Twitter and find the threads. You are not alone.

I noticed a definite trend in the #writerscommunity postings, of writers who are ‘stuck.’ That is, they’ve come to a certain point in their work and they can’t see a way forward. A variation on that is writers who reach a certain point in their work and realize they’ve been going down the wrong path and have to regroup and start over. I’ve been there, and I know exactly why this happens. Some of you are going to agree immediately, and some aren’t going to like this next sentence at all.

You don’t know what your story is.

I’ll try to soften this by saying again, I’ve been there. I’ve done this. You have a really great hook, or a really great setting, or a really great main character, or a really great theme. With this really great thing in mind you dive into the deep end and start writing. The problem is, you haven’t done the very basic work you need to do in order to write a book: Understand thoroughly the story you’re trying to tell.

‘I’m not a plotter,’ you protest, ‘and I don’t work the way you do. I let my story sing through my fingers on the keyboard. Don’t shackle me with your notecards and plot points and character arc notes. I do things my way.’ Fair enough, but I’m not talking about how you do your work, I’m talking about the story you want to tell.

At its most basic, a story has a beginning, a middle, and an end. When a writer gets stuck, it’s because they’re missing one (or all) of these parts. This is the ‘and then…’ excitement you get when you tell a story to child. This happens, then this happens, then another thing happens, and then… and then.. and then…

If you don’t have an ‘and then…’ all the way to the end, you don’t have a story.

Twenty years ago (yikes!) South Park had an episode that was an indictment of the booming pre-Y2K tech bubble in the stock market. The allegory was gnomes who were stealing underpants with the aim to make a profit. The only problem was the gnomes had no idea how to connect stealing underpants with making money. They had a beginning and an anticipated end, but no middle at all.
underpants-gnomes-business-plan.png

This exact thing is happening with writers who don’t know what story they’re trying to tell. They’re trying to connect the thing that excites them – their hook, character, setting, or theme – with a finished book. They don’t understand the middle part, the actual story, at all, and that’s why they’re getting stuck, or having to rework it, or abandoning it altogether.

So what’s the fix? What do you do when this happens? You’ll have to find what works for you, but when I’m working on a story, I talk it out. I tell the story, just like Homer did 2,800 years ago, out loud, over and over and over. It helps that I live alone. Talking out the story, telling the story, helps me get a handle on it, to understand what I want to say and how I want to say it. Pretty quickly I also get to know what I’m missing. Once I know the story then I can get to the technical parts and start constructing the narrative.

Maybe next week I’ll have details about the developmental editing process? We’ll find out together.

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