This is the third of a 6-part series on the W’s.
WHAT is happening? – Apparent Event
WHAT do you want? – Actual Event
WHERE are you? – Environment
WHO are you? – Character and Relationship
WHAT is the obstacle? – Conflict
WHAT just happened? – The Moment Before
Where Are You? – The Environment
The environment for the scene is the set dressing. This includes the stuff your characters can touch, like tables, chairs, rocket ships, guns, salad forks, powdered wigs, piles of severed limbs, etc. etc. etc.
The environment also includes the stuff your character can’t touch, like the wind, or darkness, or humidity. Or the seething emotion of a crowd about to turn into a mob. Or the gentle, welcoming smile of a grandmother.
In our birthday party example, your character probably is going to see a cake, some decorations, maybe some presents, and other people gathered around. But a birthday party in a bowling alley is going to have a very different environment than one on a billionaire’s yacht. Think about the fixtures and furniture you’d see in each place, aside from the cake and presents. Think about the people in attendance. It’s the same event (ostensibly) but the environments are completely different.
Story Drives The Environment
If your story is a hard-boiled noir, the hero probably won’t be seeing any androids or Jetsons-style moving sidewalks. By the same token, if your story is a high fantasy, your hero probably won’t be watching TV or driving a car.
Your story will have tropes, it’s inevitable. That doesn’t mean that tropes are necessarily bad. Used properly, they can give your reader something to latch onto, a familiar entry point. A lonely lakehouse, for example, would be right at home in a romance. It could also be the setting for a horror tale. The rest of the environment fills in the story. A romance would have sweet carvings of initials on the boathouse; a horror story would have a charnal-smelling basement where muffled screams echo at night.
The story you want to tell will determine your environment.
Environment Drives The Story
And yet… as you move along in your story, the environment has a lot to say about the direction your characters might take.
In our birthday party example, aside from the cake, candles, presents, and attendees, the event takes place at a Roaring-20s Gatsby mansion. So there are idle rich, and servants, and opulent appointments, and maybe a live jazz band. And maybe your hero hates her party and hates everyone there, but somehow finds a kindred spirit in the hip, dropout drum player from the band.
Well, now there’s a story. Rich socialite, grubby jazz musician, 1925, too much champagne, negligently unguarded revolvers… the environment has just moved the plot along.
Put The First Three Together
When you determine the apparent event for your characters, the actual event, and the environment, you’re well on your way to constructing a good, meaty scene.
Only three more Ws to go.